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<span id="openzim-page-title" class="mw-page-title-main"><i>Xenoblade Chronicles X</i></span>
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</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Xenoblade Chronicles X</th></tr><tr><td colspan="2" class="infobox-image"><div class="infobox-caption">International cover art</div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="Monolith_Soft" title="Monolith Soft">Monolith Soft</a><sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><a href="Nintendo" title="Nintendo">Nintendo</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">
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</style><div class="plainlist"><ul><li>Koh Kojima</li><li>Genki Yokota</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data"><div class="plainlist"><ul><li>Shingo Kawabata</li><li>Hitoshi Yamagami</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data">Koh Kojima</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data">Toshiaki Yajima</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data"><div class="plainlist"><ul><li>Norihiro Takami</li><li><a href="Kunihiko_Tanaka" title="Kunihiko Tanaka">Kunihiko Tanaka</a></li><li>Koichi Mugitani</li><li>Takayuki Yanase</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_writer" class="mw-redirect" title="Video game writer">Writer(s)</a></th><td class="infobox-data"><div class="plainlist"><ul><li>Yuichiro Takeda</li><li>Kazuho Hyodo</li><li>Mamoru Ohta</li><li><a href="Tetsuya_Takahashi" title="Tetsuya Takahashi">Tetsuya Takahashi</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data"><a href="Hiroyuki_Sawano" title="Hiroyuki Sawano">Hiroyuki Sawano</a></td></tr><tr><th scope="row" class="infobox-label">Series</th><td class="infobox-data"><i><a href="Xenoblade_Chronicles" title="Xenoblade Chronicles">Xenoblade Chronicles</a></i></td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><div class="plainlist"><ul><li><a href="Wii_U" title="Wii U">Wii U</a></li><li><a href="Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><b>Wii U</b><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="Japan" title="Japan">JP</a>:</span> April 29, 2015</li><li><span style="font-size:97%;"><a href="North_America" title="North America">NA</a>/<a href="Europe" title="Europe">EU</a>:</span> December 4, 2015</li><li><span style="font-size:97%;"><a href="Australasia" title="Australasia">AU</a>:</span> December 5, 2015</li></ul></div><b>Nintendo Switch</b><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> March 20, 2025</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="Action_role-playing" class="mw-redirect" title="Action role-playing">Action role-playing</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="Single-player" class="mw-redirect" title="Single-player">Single-player</a>, <a href="Multiplayer" class="mw-redirect" title="Multiplayer">multiplayer</a></td></tr></tbody></table>
<p><i><b>Xenoblade Chronicles X</b></i><sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>b<span class="cite-bracket">]</span></a></sup> is a 2015 <a href="Action_role-playing_game" title="Action role-playing game">action role-playing game</a> developed by <a href="Monolith_Soft" title="Monolith Soft">Monolith Soft</a> and published by <a href="Nintendo" title="Nintendo">Nintendo</a> for the <a href="Wii_U" title="Wii U">Wii U</a>. The game is part of the <i><a href="Xenoblade_Chronicles" title="Xenoblade Chronicles">Xenoblade Chronicles</a></i> series, itself forming part of the wider <i><a href="Xeno_(series)" title="Xeno (series)">Xeno</a></i> metaseries. Carrying over several gameplay elements from the <a href="Xenoblade_Chronicles_(video_game)" title="Xenoblade Chronicles (video game)">original game</a>, players explore the <a href="Open_world" title="Open world">open world</a> planet Mira, completing a variety of quests and unlocking new regions to explore and gather resources from across its five continents. The story follows a surviving human ship after escaping an alien battle which destroys Earth, with the player character joining the BLADE unit to defend the human survivors and uncover Mira's secrets.
</p><p>Production began in 2010 after work finished on <i>Xenoblade Chronicles</i>. Returning staff included series creator <a href="Tetsuya_Takahashi" title="Tetsuya Takahashi">Tetsuya Takahashi</a> as executive director and co-writer, director and designer Koh Kojima, and co-writer Yuichiro Takeda. <i><a href="Xenosaga" title="Xenosaga">Xenosaga</a></i> artists <a href="Kunihiko_Tanaka" title="Kunihiko Tanaka">Kunihiko Tanaka</a> and Kouichi Mugitani contributed to the art and character design. The team set themselves the challenge of creating an expansive world for players to explore despite a tight development budget. The implementation of online multiplayer both proved challenging due to the team's inexperience, and required a comprehensive story rewrite to recast the protagonist as a player-created avatar. The music was created by anime composer <a href="Hiroyuki_Sawano" title="Hiroyuki Sawano">Hiroyuki Sawano</a>.
</p><p>The game was first announced in 2013 under the working title "<i>X</i>", set for a release date the following year, but was later delayed to 2015. The game's localization was handled by Nintendo Treehouse and <a href="8-4" title="8-4">8-4</a>, undergoing changes for its Western release. Upon release, <i>Xenoblade Chronicles X</i> was praised for its combat and world design, but saw criticism for its narrative and lack of explanation for its systems. Journalists have also ranked it among the best releases on the Wii U. The game engine and foundation work of <i>Xenoblade Chronicles X</i> was used in the team's next <i>Xeno</i> game, <i><a href="Xenoblade_Chronicles_2" title="Xenoblade Chronicles 2">Xenoblade Chronicles 2</a></i>.
</p><p>An expanded remaster, <i><b>Xenoblade Chronicles X: Definitive Edition</b></i>, was released in 2025 for the <a href="Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>. The remaster included gameplay and interface adjustments, new story content and characters, and graphical enhancements. It met with positive reviews from journalists, with praise going to its gameplay and visual enhancements, though there were mixed opinions on its new story content.
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<div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2></div>
<p><i>Xenoblade Chronicles X</i> is an <a href="Action_role-playing_video_game" class="mw-redirect" title="Action role-playing video game">action role-playing video game</a> in which the player controls a customizable avatar; they can adjust the avatar's gender, facial features, build, and voice.<sup id="cite_ref-XenoXmanual_3-0" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoCharacter1_4-0" class="reference"><a href="#cite_note-XenoCharacter1-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Working from the home hub of New Los Angeles (NLA), the avatar explores the five continents of the <a href="Open_world" title="Open world">open world</a> planet Mira alongside a party of companions.<sup id="cite_ref-XenoXmanual_3-1" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoBLADE_5-0" class="reference"><a href="#cite_note-XenoBLADE-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoMira_6-0" class="reference"><a href="#cite_note-XenoMira-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Quests are divided into story quests that advance the main narrative, affinity quests which strengthen bonds between the avatar and their comrades, small-scale missions which reward in-game money and additional features, and side quests taken from NLA's citizens.<sup id="cite_ref-XenoBLADE_5-1" class="reference"><a href="#cite_note-XenoBLADE-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Accessible quests are limited based on the amount of Mira explored, which is tied to the main story's completion percentage.<sup id="cite_ref-GSpot_7-0" class="reference"><a href="#cite_note-GSpot-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Completing quests and fighting enemies grants the character several types of <a href="Experience_point" title="Experience point">experience points</a> (EXP); standard EXP raises a character's general <a href="Statistic_(role-playing_games)" title="Statistic (role-playing games)">statistics</a>, while Class EXP raises a character's assigned <a href="Character_class" title="Character class">Class</a>.<sup id="cite_ref-XenoXmanual_3-2" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
</p><p>The avatar can adopt different roles within BLADE, each of which grants different advantages; Pathfinders open up new locations, Interceptors defend research teams from hostile lifeforms, Harriers actively seek hostile lifeforms, including powerful monsters called Tyrants; Reclaimers retrieve wreckage from the <i>White Whale</i>, Curators explore new locations and collect data for BLADE, Prospectors collect rare resources, Outfitters develop gear, and Mediators resolve conflicts among NLA's people.<sup id="cite_ref-XenoBLADE_5-2" class="reference"><a href="#cite_note-XenoBLADE-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> The avatar initially explores Mira on foot, but gains access to the transformable Skell mechs during the later half of the game after completing a specific set of quests.<sup id="cite_ref-XenoXmanual_3-3" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>c<span class="cite-bracket">]</span></a></sup> Skells initially come with a bipedal walking mode and a vehicle-form driving mode. Each Skell has a limited amount of fuel, and when depleted, it cannot be used until the fuel is replenished. Skells are kept at a special hangar in NLA, where they can be customized and fitted with new weapons or loaned to another party member. There are three Skell types, with increasing armor quality and fuel levels, allowing further travel and greater battle efficiency. Skells have "Insurance", used to repair and maintain the Skells.<sup id="cite_ref-XenoSkellsGameplay_10-0" class="reference"><a href="#cite_note-XenoSkellsGameplay-10"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Multiple Skell models can be bought and upgraded over the course of the game.<sup id="cite_ref-GSpot_7-1" class="reference"><a href="#cite_note-GSpot-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p><p>Aside from standard enemies from among the game's antagonistic force, the party can also battle Mira's indigenous wildlife. While some creatures are docile until attacked, others will attack if they hear or see you.<sup id="cite_ref-XenoXmanual_3-4" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSpot_7-2" class="reference"><a href="#cite_note-GSpot-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Upon entering battle, each character attacks with their assigned automatically to a set rhythm based on their assigned weapons; each character has <a href="Health_(game_terminology)" title="Health (game terminology)">health points</a> (HP) and Tension points (TP), and a morale gauge which determines their effectiveness in battle. Attack strength varies depending on a party member's position upon attacking.<sup id="cite_ref-XenoXmanual_3-5" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Healing the party in-battle can be done with types of Arts, but is mainly done using a <a href="Quick-time_event" class="mw-redirect" title="Quick-time event">quick-time event</a> (QTE) tied to the Soul Voice system, a line-up of commands which trigger a Soul Challenge QTE, healing the party or granting positive effects. Successfully completing a Soul Challenge raises the party's morale.<sup id="cite_ref-XenoXmanual_3-6" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSpot_7-3" class="reference"><a href="#cite_note-GSpot-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> If a battle is successfully completed, knocked-out party members will revive and the party will recover HP. If the avatar is knocked out, they can either teleport to a safe location or be revived if the other party members defeated all engaged enemies within thirty seconds.<sup id="cite_ref-XenoXmanual_3-7" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
</p><p>The party consists of the avatar and up to three party members controlled by <a href="Artificial_intelligence_(video_games)" class="mw-redirect" title="Artificial intelligence (video games)">artificial intelligence</a>. Each character has a melee weapon, a ranged weapon, and a selection of abilities called Arts. After raising a character's level from gaining EXP, new Arts are unlocked, with Class-based Arts unlocking upon raising a Class' rank. EXP portions can also be used to strengthen Arts.<sup id="cite_ref-GSpot_7-4" class="reference"><a href="#cite_note-GSpot-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Arts have different abilities, ranging from standard or powerful attacks, supporting the party, and inflicting or lifting status ailments. Once used, each Art has a cool-down timer, taking a variable amount of time depending on the Art used. A secondary cool-down timer activates when the ability becomes available, triggering additional effects if the timer is allowed to refill. TP rise with each normal attack, and are used to trigger special Arts ranging from powerful attacks to reviving fallen allies. When their TP meter is high enough, a character enters "Overdrive", which increases attack power and decreases cool-down time.<sup id="cite_ref-XenoXmanual_3-8" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Skell battle mechanics are identical to those of the avatar and party, with additional abilities including raising the defense of party members not equipped with Skells. If the Skell is defeated, it is evacuated to NLA for repair, with the status of both party and Skell determined by a final QTE triggered at the end of an unsuccessful battle, with a perfect trigger resulting in additional status buffs to the party.<sup id="cite_ref-XenoXmanual_3-9" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoSkellsGameplay_10-1" class="reference"><a href="#cite_note-XenoSkellsGameplay-10"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup>
</p><p>In addition to the single-player campaign, <i>Xenoblade Chronicles X</i> features a <a href="Multiplayer" class="mw-redirect" title="Multiplayer">multiplayer</a> element. After connecting online, players can loan their avatars for other player's parties in their games, forming units dubbed Squads. These Squads can be up to 32-players strong, enabling the sharing of reports and active participation in battles in other player's worlds. Squads can take part in "Tasks", time-limited random missions where players collect a set number of resources from Mira's environment. Completing Tasks is rewarded with items and equipment. Some multi-player missions pit parties against a Global Nemesis, an exceptionally powerful monster.<sup id="cite_ref-XenoXmanual_3-10" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoBLADE_5-3" class="reference"><a href="#cite_note-XenoBLADE-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSpot_7-5" class="reference"><a href="#cite_note-GSpot-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <a href="Fast_travel" title="Fast travel">Fast travel</a> options are unlocked when new areas are discovered, accessed through both special red seats in the environment and BLADE outposts.<sup id="cite_ref-XenoXmanual_3-11" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
</p><p>In the original release, functions related to mapping Mira, fast travel points, adjusting character equipment and messages related to single-player and multi-player components were handled through the <a href="Wii_U_GamePad" title="Wii U GamePad">Wii U GamePad</a>.<sup id="cite_ref-XenoXmanual_3-12" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> The game is also compatible with the console's <a href="Off_TV_Play" class="mw-redirect" title="Off TV Play">Off TV Play</a> function.<sup id="cite_ref-XenoXgamepad_11-0" class="reference"><a href="#cite_note-XenoXgamepad-11"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The 2025-released <i>Definitive Edition</i> includes a number of gameplay adjustments and alterations. Elements of combat are streamlined to require fewer inputs, there are improved quest guidance options, the level cap is raised, Wii U Gamepad-specific functions are incorporated into the game itself, party members can be changed at any time outside battle, and party members outside combat will still gain experience.<sup id="cite_ref-ignSwitch_12-0" class="reference"><a href="#cite_note-ignSwitch-12"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-eurogSwitch_13-0" class="reference"><a href="#cite_note-eurogSwitch-13"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="Synopsis">Synopsis</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Setting_and_characters">Setting and characters</h3></div>
<p><i>Xenoblade Chronicles X</i> is unconnected to any previous game in the <i><a href="Xeno_(series)" title="Xeno (series)">Xeno</a></i> metaseries, although there are thematic and aesthetic references.<sup id="cite_ref-XenoXreferences_14-0" class="reference"><a href="#cite_note-XenoXreferences-14"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GIinterview_15-0" class="reference"><a href="#cite_note-GIinterview-15"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSinterview1_16-0" class="reference"><a href="#cite_note-GSinterview1-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> After Earth is caught in the crossfire of an alien war, humanity escapes on spaceships — only a few ships make it off the planet, one of them being the <i>White Whale</i>, containing the city New Los Angeles (NLA).<sup id="cite_ref-XenoXmanual_3-13" class="reference"><a href="#cite_note-XenoXmanual-3"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoMira_6-1" class="reference"><a href="#cite_note-XenoMira-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The game takes place on Mira, an uncharted world far away from Earth where the <i>White Whale</i> crash-lands: NLA becomes the center of human activity and commerce. Mira is divided into five continents — Primordia, which has the most Earth-like environment; Noctilum, covered by forests and filled with <a href="Bioluminescence" title="Bioluminescence">bioluminescent</a> lifeforms; Oblivia, dominated by desert and ancient ruins; Sylvalum, a pale landscape clouded in mist and dominated by large plants and rock formations; and Cauldros, a volcanic land controlled by the Ganglion.<sup id="cite_ref-XenoMira_6-2" class="reference"><a href="#cite_note-XenoMira-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p><p>The main character is a player-created avatar whose body type, appearance, and voice can be chosen from a variety of options.<sup id="cite_ref-XenoCharacter1_4-1" class="reference"><a href="#cite_note-XenoCharacter1-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The avatar becomes a member of BLADE (Builders of the Legacy After the Destruction of Earth).<sup id="cite_ref-XenoBLADE_5-4" class="reference"><a href="#cite_note-XenoBLADE-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Joining the avatar on their missions is Elma, the leader of BLADE and Colonel of NLA's Skell forces;<sup id="cite_ref-XenoCharacter2_17-0" class="reference"><a href="#cite_note-XenoCharacter2-17"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> <a href="Lin_Lee_Koo" class="mw-redirect" title="Lin Lee Koo">Lin Lee Koo</a>, BLADE's engineer and a girl genius who created and maintains NLA's Skell mechs;<sup id="cite_ref-XenoCharacter3_18-0" class="reference"><a href="#cite_note-XenoCharacter3-18"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> and Lao Huang, a former <a href="US_Army" class="mw-redirect" title="US Army">US Army</a> officer with a cool manner.<sup id="cite_ref-XenoBLADE_5-5" class="reference"><a href="#cite_note-XenoBLADE-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoCharacter4_19-0" class="reference"><a href="#cite_note-XenoCharacter4-19"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Plot">Plot</h3></div>
<p>In the year 2054, to escape the impending destructive crossfire between two warring alien races, humanity evacuates Earth aboard interstellar arks, with only few escaping the destruction, including the <i>White Whale</i>. After traveling for two years, the <i>White Whale</i> is attacked by forces of one of the races who caused Earth’s destruction and subsequently transported to Mira. During the crash-landing, the Lifehold—a device containing the majority of the human colonists—is separated from the <i>White Whale</i>, with lifepods containing colonists being scattered across Mira. The avatar is awoken from a lifepod by Elma and brought back to New Los Angeles. While suffering from amnesia, the avatar joins BLADE, working with Elma and Lin to recover more lifepods and search for the Lifehold. During their missions across Mira, BLADE encounters multiple alien races, learning that those attacking them are part of the Ganglion coalition, an alliance of races led by the Ganglion race, who are intent on destroying humanity.
</p><p>During one mission, the avatar is wounded, revealing their body is robotic. All the people of NLA are in robot bodies called Mimeosomes, with their true bodies held within the Lifehold. The <i>White Whale</i><span class="nowrap" style="padding-left:0.1em;">'</span>s power supply is depleting without the Lifehold, meaning the Mimeosomes will eventually shut down, killing the human population. BLADE fight off multiple attempts to destroy the <i>White Whale</i> and the Lifehold, eventually dissolving the alliance between the Ganglion and their allies. Due to his bitterness against NLA's leaders for abandoning his family on Earth, Lao attempts to betray the <i>White Whale</i> to the Ganglion. Lin stops Elma from executing him, and Lao is persuaded to give them the information needed to find the Lifehold. Other missions reveal that humanity are descended from the Samaarians, an other-dimensional alien race who originally founded the Samaar Federation that was the other faction that caused Earth’s destruction, and once controlled the Ganglion.
</p><p>Within the Lifehold, BLADE discovers a pool of genetic material for recreating Earth's lifeforms and restoring humanity. Elma explains their human bodies were destroyed with Earth, but their consciousnesses are preserved in the Lifehold for transfer into new bodies. Due to the plan's questionable ethics, this was kept secret from the general population. The Ganglion's leader Luxaar attacks the group, until Lao attacks from behind, making the two fall into the genetic material, where they merge into a monster that BLADE is forced to kill. Before dying, Lao reveals from Luxaar's memories that humanity's Samaarian-based DNA can destroy the Ganglion using a genetic failsafe. Though Lao dies, Elma assures the group the Lifehold can revive him. With the Lifehold power restored, Elma deactivates her Mimeosome and reveals her true form as an alien. A narration by Lin reveals that Elma visited Earth thirty years before the Ganglion arrived, giving humanity their means of escape. In a post-credits scene, a team led by Elma discover that the Lifehold's databases containing humanity's memories were destroyed upon impact with Mira. Elma speculates that Mira is somehow preserving humanity. Lao is then seen unconscious on a beach, waking when approached by a cloaked figure.
</p><p>In the <i>Definitive Edition</i> story, Mira starts being consumed by a spreading phenomenon accompanied by Ghosts, the alien beings who fought the Samaar Federation and Ganglion and destroyed Earth and Elma's homeworld. Two key figures surrounding the <i>White Whale</i><span class="nowrap" style="padding-left:0.1em;">'</span>s escape also reappear; Alois "Al" Bernholt, presumed-dead pilot of the alien Skell unit Ares and Elma's former partner; and Void, creator and leader of the Ganglion. As surviving Ganglion join Void, Elma and Alois gradually reveal the full truth. Elma was from another dimension, and her people's Samaarian heritage prompted Void's attack, triggering the Ghosts to appear and destroy first her dimension, then the dimension of Earth; Mira exists in a further dimension. Alois survived in the Ares by entering an interdimensional realm, <a href="Xenoblade_Chronicles" title="Xenoblade Chronicles">seeing glimpses of other universes</a> and communicating with Lao's spirit before he passed on. He believes humanity can jump into a new universe to escape the Ghosts and Ganglion. Alois further believes that a "universal mechanism" tied to the interdimensional realm preserved humanity in their Mimeosome forms.
</p><p>A new ship dubbed <i>White Whale 2</i> is created so humanity, allied aliens, and Mira's genetic data can escape. During their missions, Void steals the Ares's cores, which are needed together with Aloi's still-organic body to power the dimensional jump. A team led by the avatar and including Elma, Lin and Alois go to retrieve the Ares cores from his continent base Volitaris. Upon confronting Void, Alois is briefly absorbed into him, learning that he is a former Samaarian scientist who used an ancient artifact dubbed the Conduit to create the Ares,<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>d<span class="cite-bracket">]</span></a></sup> which caused the Ghosts to manifest; he was imprisoned within Volitaris, eventually becoming disillusioned with existence and longing to experience death using the Ganglion, triggering the prolonged war with the Ghosts. The avatar retrieves the Ares cores, using them to tap into the wills of the dead from all dimensions, and destroys Void. <i>White Whale 2</i> successfully jumps to a new dimension, and the game ends as it approaches a new world.
</p>
<div class="mw-heading mw-heading2"><h2 id="Development">Development</h2></div>
<p><i>Xenoblade Chronicles X</i> was developed by <a href="Monolith_Soft" title="Monolith Soft">Monolith Soft</a>, with company founder <a href="Tetsuya_Takahashi" title="Tetsuya Takahashi">Tetsuya Takahashi</a> forming the original concept and serving as the game's executive director.<sup id="cite_ref-IwataInterview_21-0" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Production was supported by <a href="Nintendo_Software_Planning_%26_Development" title="Nintendo Software Planning & Development">Nintendo Software Planning & Development</a>.<sup id="cite_ref-GSnintendo_22-0" class="reference"><a href="#cite_note-GSnintendo-22"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> Following the completion of <i><a href="Xenoblade_Chronicles_(video_game)" title="Xenoblade Chronicles (video game)">Xenoblade Chronicles</a></i> for the <a href="Wii" title="Wii">Wii</a> in 2010, Takahashi approached Nintendo producer Hitoshi Yamagami and asked if he could develop a new science fiction-themed role-playing game built upon the systems of <i>Xenoblade Chronicles</i>. Yamagami and Nintendo were willing, and talks turned towards what Takahashi and Monolith Soft could do on Nintendo's upcoming <a href="Wii_U" title="Wii U">Wii U</a> console.<sup id="cite_ref-XenXdev_23-0" class="reference"><a href="#cite_note-XenXdev-23"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> <i>Xenoblade Chronicles</i> directors Genki Yokota of Nintendo and Koh Kojima of Monolith Soft returning in their original roles.<sup id="cite_ref-IwataInterview_21-1" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoStaff_24-0" class="reference"><a href="#cite_note-XenoStaff-24"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> The producers were Shingo Kawabata of Monolith Soft and Hitoshi Yamagami of Nintendo.<sup id="cite_ref-XenoXstaffGS_25-0" class="reference"><a href="#cite_note-XenoXstaffGS-25"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> Discussions about how to realize <i>Xenoblade Chronicles X</i> went on for around six months.<sup id="cite_ref-GIinterview_15-1" class="reference"><a href="#cite_note-GIinterview-15"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> While planned for release early in the Wii U's life cycle, the planned release date was pushed back due to development issues.<sup id="cite_ref-Xeno2times_26-0" class="reference"><a href="#cite_note-Xeno2times-26"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> They later commented that it was a challenge fitting the entire game onto a single Wii U game disc, with Kawabata commenting that the game "barely fits" onto the 32 gigabyte disc.<sup id="cite_ref-XenoXgamepad_11-1" class="reference"><a href="#cite_note-XenoXgamepad-11"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> <i>Xenoblade Chronicles X</i> was Monolith Soft's first <a href="High-definition_video" title="High-definition video">high-definition</a> video game.<sup id="cite_ref-IwataInterview_21-2" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> To help cope with this first, the team decided against using cutting-edge technology.<sup id="cite_ref-XenoOnline_27-0" class="reference"><a href="#cite_note-XenoOnline-27"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> The team used the lessons and experience from their time developing <i>Xenoblade Chronicles</i>, in addition to setting limits upon what they did during production; a specified self-imposed limitation was not using middleware to speed up the production process.<sup id="cite_ref-EuroInterview_28-0" class="reference"><a href="#cite_note-EuroInterview-28"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup>
</p><p>The battle system was based upon the basic mechanics of that used in <i>Xenoblade Chronicles</i>, but with an increased sense of speed to make it feel more like an action game.<sup id="cite_ref-XenXSil_29-0" class="reference"><a href="#cite_note-XenXSil-29"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Takahashi described creating the battle system one of the main challenges of development.<sup id="cite_ref-VentureInterview_30-0" class="reference"><a href="#cite_note-VentureInterview-30"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> The complete removal of "healer" classes from the system was because Takahashi felt people quickly grew tired of this role, which partly served as inspiration for the command-based "Soul Voice" system.<sup id="cite_ref-GSinterview1_16-1" class="reference"><a href="#cite_note-GSinterview1-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Another goal for Takahashi was to encourage active criticism from players that he could use to improve his later work, as it felt he had received too little criticism for <i>Xenoblade Chronicles</i>.<sup id="cite_ref-GIinterview_15-2" class="reference"><a href="#cite_note-GIinterview-15"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> While many role-playing games tried to be accessible, <i>Xenoblade Chronicles X</i> was tailored towards the hardcore players of the genre, while also presenting the many layers of information to players an understandable and manageable way.<sup id="cite_ref-GSinterview1_16-2" class="reference"><a href="#cite_note-GSinterview1-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> The online functionality initially used very "basic" technology due to the team's inexperience with high-definition and online development, but with development help from Nintendo the current online multiplayer structure was created.<sup id="cite_ref-XenoOnline_27-1" class="reference"><a href="#cite_note-XenoOnline-27"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> The multiplayer segments also helped counteract the feeling of isolation players would experience exploring the game's world.<sup id="cite_ref-GSinterview1_16-3" class="reference"><a href="#cite_note-GSinterview1-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> The online functions were only incorporated halfway through development. The team focused on making the online mode "loosely connected" so that players can feel the presence of others. However, due to the game's role-playing elements, they also consciously made it for players to focus on playing alone without any disruption.<sup id="cite_ref-IwataInterview_21-3" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Design">Design</h3></div>
<p>Creating Mira was the first priority when full development on the game began, mirroring the design of <i>Xenoblade Chronicles</i>.<sup id="cite_ref-IwataInterview_21-4" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The team initially envisioned the story taking place over several different planets, but this was discarded as stretching out the possible content over several worlds would limit the experience for players. After evaluating their content plans, they settled on a single planet with five continents.<sup id="cite_ref-GIinterview_15-3" class="reference"><a href="#cite_note-GIinterview-15"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Creating an open world game was part of the team's goal when designing the game. A key part of creating Mira's continents was using a limited number of assets to create varied environments.<sup id="cite_ref-EuroInterview_28-1" class="reference"><a href="#cite_note-EuroInterview-28"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> When conceiving the game structure, Takahashi drew inspiration from role-playing games from Europe and North America.<sup id="cite_ref-GIinterview_15-4" class="reference"><a href="#cite_note-GIinterview-15"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSinterview2_31-0" class="reference"><a href="#cite_note-GSinterview2-31"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> When designing the open world structure, the team did not install the entire space on the hard disk as the Wii U did not allow for direct installation, instead tuning the open world so it ran smoothly without installing.<sup id="cite_ref-TimesInterview_32-0" class="reference"><a href="#cite_note-TimesInterview-32"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> The game used an extensive library of sound effects, for which the team brought in external company Sound Racer, who had worked on multiple video game franchises including <i><a href="Xenosaga" title="Xenosaga">Xenosaga</a></i> and <i><a href="Final_Fantasy" title="Final Fantasy">Final Fantasy</a></i>. Sound effect work was produced by Shojiro Nakaoka.<sup id="cite_ref-XenoXSFX_33-0" class="reference"><a href="#cite_note-XenoXSFX-33"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup>
</p><p>The game map was an estimated five times larger than that of <i>Xenoblade Chronicles</i>, which proved problematic especially during the debugging phase.<sup id="cite_ref-XenoOnline_27-2" class="reference"><a href="#cite_note-XenoOnline-27"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> The open world was proving so problematic that at one point the team were considering scrapping it completely.<sup id="cite_ref-XenoXartbook_34-0" class="reference"><a href="#cite_note-XenoXartbook-34"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> The hexagonal map structure, with unlockable information points, was designed to solve the problem of players making their way through large fields.<sup id="cite_ref-IwataInterview_21-5" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The restrictive nature of the main story quests was designed so players could be eased into the expansive nature of Mira.<sup id="cite_ref-GSinterview1_16-4" class="reference"><a href="#cite_note-GSinterview1-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> The choice of <a href="Los_Angeles" title="Los Angeles">Los Angeles</a> as the model for the game's hub city was inspired by Takahashi's liking for the city; his initial idea of modelling the hub after <a href="New_York_City" title="New York City">New York City</a> was scrapped due to budgetary constraints in creating the necessary tall buildings.<sup id="cite_ref-GIinterview_15-5" class="reference"><a href="#cite_note-GIinterview-15"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Creating the environment of NLA proved problematic due to the console's memory limitations, and the team worked especially hard on decreasing load times and ensuring collision detection worked properly.<sup id="cite_ref-XenoXartbook_34-1" class="reference"><a href="#cite_note-XenoXartbook-34"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup>
</p><p>The artwork and character designs for the game was worked on by a number of different artists.<sup id="cite_ref-XenoStaff_24-1" class="reference"><a href="#cite_note-XenoStaff-24"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> The avatar templates and main cast were created by <a href="Kunihiko_Tanaka" title="Kunihiko Tanaka">Kunihiko Tanaka</a>, the main artist for the <i>Xenosaga</i> games.<sup id="cite_ref-XenXSil_29-1" class="reference"><a href="#cite_note-XenXSil-29"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Tanaka was brought on board to bring out the <i>Xeno</i> elements of the game.<sup id="cite_ref-XenoXTakahashiComments1_35-0" class="reference"><a href="#cite_note-XenoXTakahashiComments1-35"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> A core part of the art team was Kouichi Mugitani, who provided character illustrations for <i><a href="Xenosaga_Episode_III" title="Xenosaga Episode III">Xenosaga Episode III</a></i> and worked as production designer for all three <i>Xenosaga</i> titles.<sup id="cite_ref-SilArtist1_36-0" class="reference"><a href="#cite_note-SilArtist1-36"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> Allied mecha designs were handled by Takayuki Yanase, who had previously worked on the anime <i><a href="Ghost_in_the_Shell%3A_Arise" title="Ghost in the Shell: Arise">Ghost in the Shell: Arise</a></i> and <i><a href="Mobile_Suit_Gundam_00" title="Mobile Suit Gundam 00">Mobile Suit Gundam 00</a></i>, along with the video game <i><a href="Metal_Gear_Rising%3A_Revengeance" title="Metal Gear Rising: Revengeance">Metal Gear Rising: Revengeance</a></i>.<sup id="cite_ref-SilArtist1_36-1" class="reference"><a href="#cite_note-SilArtist1-36"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-SilArtist2_37-0" class="reference"><a href="#cite_note-SilArtist2-37"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> Enemy mechs were designed by Yasushi Suzuki, who had previously worked on <i><a href="Sin_and_Punishment" title="Sin and Punishment">Sin and Punishment</a></i> and its sequel <i><a href="Sin_%26_Punishment%3A_Star_Successor" title="Sin & Punishment: Star Successor">Star Successor</a></i>. Alien NPC characters were designed by Raita Kazama, who also helped design Mira's fauna.<sup id="cite_ref-SilArtist3_38-0" class="reference"><a href="#cite_note-SilArtist3-38"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Yoko Tsukamoto, an artist for <i><a href="Lord_of_Vermilion" title="Lord of Vermilion">Lord of Vermilion</a></i> and <i>Xenoblade Chronicles</i>, was brought in to add fantasy elements to the world, while additional designs for enemies native to Mira were created by Takashi Kojo.<sup id="cite_ref-SilArtist4_39-0" class="reference"><a href="#cite_note-SilArtist4-39"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> Weapons were designed by Hideyuki Matsumoto, who had worked on both the <i>Xenosaga</i> and <i><a href="Front_Mission_(series)" class="mw-redirect" title="Front Mission (series)">Front Mission</a></i> series. Background art design was outsourced to Kusanagi, a company whose previous art-based work included <i><a href="Ni_no_Kuni%3A_Dominion_of_the_Dark_Djinn" title="Ni no Kuni: Dominion of the Dark Djinn">Ni no Kuni: Dominion of the Dark Djinn</a></i>.<sup id="cite_ref-SilArtist5_40-0" class="reference"><a href="#cite_note-SilArtist5-40"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> The large number of artists ensured diversity among the alien races.<sup id="cite_ref-SilXenoXwriters_41-0" class="reference"><a href="#cite_note-SilXenoXwriters-41"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> The game's art director was Norihiro Takami.<sup id="cite_ref-GSinterview1_16-5" class="reference"><a href="#cite_note-GSinterview1-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup>
</p><p>Creating the large flora and fauna of Mira was difficult as the team required both passive and combat situations for them. While designing each creature and race to be alien to lifeforms from Earth, they also wanted to create familiar silhouettes so they would appear "familiar and exotic at the same time in a way that [is] unsettling".<sup id="cite_ref-GSinterview1_16-6" class="reference"><a href="#cite_note-GSinterview1-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> The human armor designs and the alien Wrothian race drew inspiration from samurai and their armor.<sup id="cite_ref-SilArtComments_42-0" class="reference"><a href="#cite_note-SilArtComments-42"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoArtVideo_43-0" class="reference"><a href="#cite_note-XenoArtVideo-43"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> The concept for the Skell mechs was a machine switching between a humanoid and vehicular form.<sup id="cite_ref-SilArtist2_37-1" class="reference"><a href="#cite_note-SilArtist2-37"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> Their designs consciously drew influence from the <i><a href="Gundam" title="Gundam">Gundam</a></i> franchise.<sup id="cite_ref-GSinterview1_16-7" class="reference"><a href="#cite_note-GSinterview1-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> The size of the Skells (between nine and ten meters high in-game) was calculated as the best human-to-robot size ratio when taking the game's combat scenarios into account.<sup id="cite_ref-XenoXTakahashiComments2_44-0" class="reference"><a href="#cite_note-XenoXTakahashiComments2-44"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> The Skells were an intentional callback to the mechs featured in Takahashi's first <i>Xeno</i> title <i><a href="Xenogears" title="Xenogears">Xenogears</a></i>, with the mechanics present in <i>Xenoblade Chronicle X</i> echoing scrapped gameplay ideas from <i>Xenogears</i>.<sup id="cite_ref-VentureInterview_30-1" class="reference"><a href="#cite_note-VentureInterview-30"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Another design callback featured in the game were the Lifehold pods, shaped similarly to monolith objects from earlier <i>Xeno</i> titles.<sup id="cite_ref-XenoArtVideo_43-1" class="reference"><a href="#cite_note-XenoArtVideo-43"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Scenario">Scenario</h3></div>
<p>Takahashi created most of the main scenario himself, working on the script alongside <i>Xenoblade Chronicles</i> co-writer Yuichiro Takeda and <i>Gundam</i> series writer Kazuho Hyodo.<sup id="cite_ref-IwataInterview_21-6" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Takahashi and Takeda decided they could not write the entire story, estimated at the time as substantially larger than <i>Xenoblade Chronicles</i>. On advice from Takeda, he brought in Hyodo. Due to Hyodo's extensive involvement in science fiction stories, Takahashi felt confident leaving much of the work to him.<sup id="cite_ref-IwataInterview_21-7" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-SilXenoXwriters_41-1" class="reference"><a href="#cite_note-SilXenoXwriters-41"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> The choice of a science fiction setting was influenced by Takahashi's wish to do something different from the fantasy setting of <i>Xenoblade Chronicles</i>.<sup id="cite_ref-VentureInterview_30-2" class="reference"><a href="#cite_note-VentureInterview-30"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> <i>Xenoblade Chronicles X</i> was the first time Hyodo had worked on a video game.<sup id="cite_ref-SilXenoXwriters_41-2" class="reference"><a href="#cite_note-SilXenoXwriters-41"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> One of the main goals for Takahashi was having humans and the robot Skells coexisting and functioning in the world.<sup id="cite_ref-IwataInterview_21-8" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Due to the scale and experimental nature of the game, the Monolith Soft team made an effort to move away from the philosophical storylines their company had become known for with previous titles.<sup id="cite_ref-TimesInterview_32-1" class="reference"><a href="#cite_note-TimesInterview-32"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> Speaking about his goals for the game, Takahashi felt that he had finally created what he had wanted to since first founding Monolith Soft in 1999.<sup id="cite_ref-XenoXTakahashiComments2_44-1" class="reference"><a href="#cite_note-XenoXTakahashiComments2-44"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup>
</p><p>After foundation work had been completed for Mira, the main focus turned towards creating the game's scenario. From there, Takahashi and Kojima had several meetings about the story with Takeda, Hyodo and Yokota. Takahashi had already written a large amount of the plot beforehand, with its size being compared to a novel by Kojima. Hyodo was commented as creating a number of young female characters with important story roles, contrasting Takeda's preference for middle-aged male characters. Takeda carefully picked out the stories that fit with the game's content and scale and turned them into scripts. As Hyodo wrote several quest scenarios, he was approved by the staff members to create additional characters for them. According to Takeda, the scenario including the main story and quests took about a year and a half to write.<sup id="cite_ref-IwataInterview_21-9" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> For the cast, the team gathered what they described as an "exceptional" voice cast, who were highly professional during recording despite the high work load of recording the lengthy script.<sup id="cite_ref-XenoXjpCast_45-0" class="reference"><a href="#cite_note-XenoXjpCast-45"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> The team felt the game should continue the tradition from <i>Xenoblade Chronicles</i> of having characters talk during battle as it made the original game stand out. Compared to 3,000 battle lines from the original, the number of battle dialogues increased to 11,000 lines for this game; Kojima thought that it was a misprint when he first saw the word count. The total voice work was four times that of <i>Xenoblade Chronicles</i>, resulting in some of the actors losing their voices during recording of battle lines.<sup id="cite_ref-IwataInterview_21-10" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup>
</p><p>The scenario initially had a set main character with their own narrative, but midway through development the online mode was introduced, and the team decided to rework the story to accommodate a player-created avatar. Takeda said it was a challenge to adjust the story from a pre-defined protagonist to avatars as the main character, which drastically changed the flow of the story.<sup id="cite_ref-IwataInterview_21-11" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The changes resulted in several proposed characters, including the original lead and a proposed villain dubbed the "Black Knight" being cut; the Black Knight made a minor cameo in the final game during the post-credits ending.<sup id="cite_ref-XenoXartbook_34-2" class="reference"><a href="#cite_note-XenoXartbook-34"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> The game's title had multiple meanings, which varied between regions.<sup id="cite_ref-IwataInterview_21-12" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Despite carrying the "<i>Xenoblade</i>" title, <i>Xenoblade Chronicles X</i> was not a sequel, but instead a <a href="Spiritual_successor" title="Spiritual successor">spiritual successor</a> carrying over the basic themes of the original <i>Xenoblade Chronicles</i>.<sup id="cite_ref-XenoXreferences_14-1" class="reference"><a href="#cite_note-XenoXreferences-14"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> For this reason, it was not titled as a numerical sequel. The "<i>X</i>" designation stands for "cross" in the Japanese release, which stood for both the meeting of different races in the game's story and the interaction of players online during gameplay.<sup id="cite_ref-IwataInterview_21-13" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenXSil_29-2" class="reference"><a href="#cite_note-XenXSil-29"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> For the English version, the "X" symbol stood for the unknown, and also represented alien life and the unknown planet of Mira, in addition to the interaction in battle between humans and the Skells.<sup id="cite_ref-IwataInterview_21-14" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Music">Music</h3></div>
<p>The game's soundtrack was handled by <a href="Hiroyuki_Sawano" title="Hiroyuki Sawano">Hiroyuki Sawano</a>.<sup id="cite_ref-XenoStaff_24-2" class="reference"><a href="#cite_note-XenoStaff-24"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> Known for his work on anime soundtracks including <i><a href="Attack_on_Titan" title="Attack on Titan">Attack on Titan</a></i> and <i><a href="Kill_la_Kill" title="Kill la Kill">Kill la Kill</a></i>, Sawano was brought on by Takahashi, who was a longtime fan.<sup id="cite_ref-XenoMusicSil_46-0" class="reference"><a href="#cite_note-XenoMusicSil-46"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> When they first met, Takahashi showed Sawano a concept video for the game, which provided the inspiration for Sawano's subsequent work.<sup id="cite_ref-XenoMusic1_47-0" class="reference"><a href="#cite_note-XenoMusic1-47"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> Sawano created the music based on the musical selections and resources provided by Monolith Soft staff, before working on the music in his own studio.<sup id="cite_ref-XenoMusic2_48-0" class="reference"><a href="#cite_note-XenoMusic2-48"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> Once he had finished work on the theme demos, Sawano created the score for orchestra and band. He created the broader orchestral elements on his computer, adding the smaller layers and elements himself so he had complete control over how the score evolved. To help with this, he went to a music copyist and had them create scores for each individual instrument.<sup id="cite_ref-XenoMusic1_47-1" class="reference"><a href="#cite_note-XenoMusic1-47"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> After creating the main theme and the core musical themes, he then moved on to the rest of the soundtrack—estimated at over ninety tracks—over three different periods during production. Due to Takahashi's liking for Sawano's music, Sawano had the freedom to stick to his musical style.<sup id="cite_ref-XenoMusic2_48-1" class="reference"><a href="#cite_note-XenoMusic2-48"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> The score was directed and co-produced by Legendoor's Yasushi Horiguchi, who was brought on board the project alongside Sawano.<sup id="cite_ref-XenoMusicSil_46-1" class="reference"><a href="#cite_note-XenoMusicSil-46"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoXliners_49-0" class="reference"><a href="#cite_note-XenoXliners-49"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup>
</p><p>While <i>Xenoblade Chronicles</i> featured only one vocal theme, <i>Xenoblade Chronicles X</i> featured enough that it was considered rather high for genre standards.<sup id="cite_ref-XenXSil_29-3" class="reference"><a href="#cite_note-XenXSil-29"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> During early discussions about the game's music, Sawano and Takahashi thought it would be fun to include a large number of vocal themes. Sawano brought in several vocalists to create these tracks.<sup id="cite_ref-XenoMusic2_48-2" class="reference"><a href="#cite_note-XenoMusic2-48"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> The vocalists included rapper David Whitaker, singers Mika Kobayashi, Yumiko Inoue, Aimee Blackschleger, Cyua, mpi, and Sayulee. The ending theme, "Your Voice", was sung by Kobayashi. The lyrics for all vocal tracks were written by Whitaker, mpi and Rie. They had all worked with Sawano on previous projects.<sup id="cite_ref-XenoXliners_49-1" class="reference"><a href="#cite_note-XenoXliners-49"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> Sawano said that <i>Xenoblade Chronicles X</i> had the highest number of vocal tracks of any project to date.<sup id="cite_ref-XenoMusic2_48-3" class="reference"><a href="#cite_note-XenoMusic2-48"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup>
</p><p>An official soundtrack album, <i>Xenoblade X Original Soundtrack</i>, was released on May 20, 2015. It was published by <a href="Defstar_Records" title="Defstar Records">Defstar Records</a> and distributed by <a href="Sony_Music_Entertainment_Japan" title="Sony Music Entertainment Japan">Sony Music Entertainment Japan</a>. The game's music was arranged into 55 tracks.<sup id="cite_ref-XenoXostRelease_50-0" class="reference"><a href="#cite_note-XenoXostRelease-50"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> The album received mixed reviews from music critics.<sup id="cite_ref-XenoXvgmoReview_51-0" class="reference"><a href="#cite_note-XenoXvgmoReview-51"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoXrpgfReview_52-0" class="reference"><a href="#cite_note-XenoXrpgfReview-52"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Release">Release</h2></div>
<p>Nintendo confirmed in 2012 that Monolith Soft was developing a new title for the Wii U.<sup id="cite_ref-MonolithWiiUannounced_53-0" class="reference"><a href="#cite_note-MonolithWiiUannounced-53"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> The game was officially announced in a Nintendo Direct in January 2013 under the working title "<i>X</i>". At <a href="E3_2013" title="E3 2013">E3 2013</a>, it was announced that it was scheduled for a 2014 release.<sup id="cite_ref-XenoXe32013_54-0" class="reference"><a href="#cite_note-XenoXe32013-54"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> The game's official title and updated release window of 2015 was announced at <a href="E3_2014" title="E3 2014">E3 2014</a>.<sup id="cite_ref-XenoXtitleUpdate1_55-0" class="reference"><a href="#cite_note-XenoXtitleUpdate1-55"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoXtitleUpdate2_56-0" class="reference"><a href="#cite_note-XenoXtitleUpdate2-56"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> In an interview following the game's Japanese release, Kojima expressed sorrow at the amount of work the game had provided for Mario Club, Nintendo's in-house testing group. Then-CEO <a href="Satoru_Iwata" title="Satoru Iwata">Satoru Iwata</a> commented that he froze for a moment when he first saw the group's testing fee for the game.<sup id="cite_ref-IwataInterview_21-15" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup>
</p><p>By November 2014, the game was entering the final stages of production. While Nintendo had decided not to create an official website at that point, Monolith Soft decided to create their own website for the game. While they initially thought Nintendo would object, they were allowed to go ahead with creating and maintaining the website. Monolith Soft also created an official <a href="Twitter" title="Twitter">Twitter</a> account for the game alongside the new website.<sup id="cite_ref-NDNov_57-0" class="reference"><a href="#cite_note-NDNov-57"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> <i>Xenoblade Chronicles X</i> was published in Japan by Nintendo on April 29, 2015.<sup id="cite_ref-XenoXjpRelease_58-0" class="reference"><a href="#cite_note-XenoXjpRelease-58"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> The Japanese version came with standard and a hardware bundle featuring a version of the game with a reversible cover, black Wii U console and gamepad, and an artbook.<sup id="cite_ref-XenoXSpecialEjp_59-0" class="reference"><a href="#cite_note-XenoXSpecialEjp-59"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> Alongside the game's release, downloadable content (DLC) was made available for purchase, featuring four new characters with accompanying stories split between three quests, and optional data packs to speed loading times.<sup id="cite_ref-XenoXdlc1_60-0" class="reference"><a href="#cite_note-XenoXdlc1-60"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> The data packs were provided so that when flying Skells portions of the world could be loaded from storage to make for a smoother playing experience.<sup id="cite_ref-TimesInterview_32-2" class="reference"><a href="#cite_note-TimesInterview-32"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Localization">Localization</h3></div>
<p>A worldwide release for <i>Xenoblade Chronicles X</i> was confirmed at E3 2013.<sup id="cite_ref-XenoXe32013_54-1" class="reference"><a href="#cite_note-XenoXe32013-54"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> Its Western release dates were announced at <a href="E3_2015" title="E3 2015">E3 2015</a>, the month following its Japanese release.<sup id="cite_ref-XenoXdateNAEU_61-0" class="reference"><a href="#cite_note-XenoXdateNAEU-61"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> In contrast to other prominent Wii U titles Nintendo had scheduled for that year, <i>Xenoblade Chronicles X</i> was not prominently advertised. This was due to the game having an established audience among both role-playing fans in general and fans of the <i>Xeno</i> series.<sup id="cite_ref-XenoXmarketing_62-0" class="reference"><a href="#cite_note-XenoXmarketing-62"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> <i>Xenoblade Chronicles X</i> was released in North America and Europe on 4 December 2015.<sup id="cite_ref-XenoXdateNAEU_61-1" class="reference"><a href="#cite_note-XenoXdateNAEU-61"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> In Australia and New Zealand, the game was released on 5 December.<sup id="cite_ref-XenoXdateAU_63-0" class="reference"><a href="#cite_note-XenoXdateAU-63"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> The additional characters released as paid DLC in Japan were released as part of the game in the West.<sup id="cite_ref-XenoXdlc2_64-0" class="reference"><a href="#cite_note-XenoXdlc2-64"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> Following its release, <i>Xenoblade Chronicles X</i> received software updates via download: the first was minor adjustments to in-game text, while the second added Spanish and French subtitles.<sup id="cite_ref-XenoXupdates_65-0" class="reference"><a href="#cite_note-XenoXupdates-65"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup>
</p><p>The Western localization was handled collaboratively by Nintendo Treehouse and <a href="8-4" title="8-4">8-4</a>, a company whose previous localization credits include <i><a href="Fire_Emblem_Awakening" title="Fire Emblem Awakening">Fire Emblem Awakening</a></i> and <i><a href="Tales_of_Vesperia" title="Tales of Vesperia">Tales of Vesperia</a></i>.<sup id="cite_ref-XenoX_84_66-0" class="reference"><a href="#cite_note-XenoX_84-66"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoXwestChanges2_67-0" class="reference"><a href="#cite_note-XenoXwestChanges2-67"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> Due to the substantial size of the game and its voice acting, localization proved challenging for Nintendo.<sup id="cite_ref-IwataInterview_21-16" class="reference"><a href="#cite_note-IwataInterview-21"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> As with the Japanese version, external studio Sound Racer worked on the sound environment.<sup id="cite_ref-XenoXSFX_33-1" class="reference"><a href="#cite_note-XenoXSFX-33"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> For its Western release, the game received multiple changes; the mech's names were changed from "Dolls" to "Skells", a character customization slider for altering breast size of female avatars was completely removed, and character Lin's bikini outfit was removed.<sup id="cite_ref-XenoSkells_8-1" class="reference"><a href="#cite_note-XenoSkells-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoXwestChanges2_67-1" class="reference"><a href="#cite_note-XenoXwestChanges2-67"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoXwestChanges1_68-0" class="reference"><a href="#cite_note-XenoXwestChanges1-68"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoXlocalizationKotaku_69-0" class="reference"><a href="#cite_note-XenoXlocalizationKotaku-69"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> In an interview, Lin's voice actress <a href="Cassandra_Lee_Morris" title="Cassandra Lee Morris">Cassandra Lee Morris</a> said that Lin was given an older voice compared to her Japanese counterpart as the team felt a young-sounding voice would grate on players over the course of the game.<sup id="cite_ref-XenoXlocalizationKotaku_69-1" class="reference"><a href="#cite_note-XenoXlocalizationKotaku-69"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> In the wake of fan criticism following the game's release, both Morris and Takahashi defended the changes as necessary parts of the localization process.<sup id="cite_ref-XenoXwestChanges2_67-2" class="reference"><a href="#cite_note-XenoXwestChanges2-67"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoXlocalizationKotaku_69-2" class="reference"><a href="#cite_note-XenoXlocalizationKotaku-69"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Definitive_Edition"><i>Definitive Edition</i></h3></div>
<p>In 2018, Takahashi stated that he wanted to bring the game to <a href="Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>, but cited difficulties with both funding and its scale.<sup id="cite_ref-XenoXport_70-0" class="reference"><a href="#cite_note-XenoXport-70"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> In October 2024, Nintendo announced a remaster of the game for the Switch, being released worldwide on March 20, 2025, titled <i>Xenoblade Chronicles X: Definitive Edition</i>.<sup id="cite_ref-XenoXSwitch_71-0" class="reference"><a href="#cite_note-XenoXSwitch-71"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> The remaster, which is based on the Western version incorporating the DLC, includes remastered graphics, a continuation of the original narrative, a new area related to that, and two new companion characters.<sup id="cite_ref-XSwitchInfoIGN_72-0" class="reference"><a href="#cite_note-XSwitchInfoIGN-72"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XSwitchInfo4G_73-0" class="reference"><a href="#cite_note-XSwitchInfo4G-73"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> Sawano returned to co-compose new music with anime composer Misaki Umase.<sup id="cite_ref-XSwitchInfoIGN_72-1" class="reference"><a href="#cite_note-XSwitchInfoIGN-72"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div>
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</style><div role="complementary" class="video-game-reviews skin-invert"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col" rowspan="2">Aggregator</th><th scope="colgroup" colspan="2">Score</th></tr><tr><th scope="col"><a href="Nintendo_Switch" title="Nintendo Switch">NS</a></th><th scope="col"><a href="Wii_U" title="Wii U">Wii U</a></th></tr><tr><td><a href="Metacritic" title="Metacritic">Metacritic</a></td><td>87/100<sup id="cite_ref-MetaNS_75-0" class="reference"><a href="#cite_note-MetaNS-75"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup></td><td>84/100<sup id="cite_ref-MetaWiiU_74-0" class="reference"><a href="#cite_note-MetaWiiU-74"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col" rowspan="2">Publication</th><th scope="colgroup" colspan="2">Score</th></tr><tr><th scope="col"><a href="Nintendo_Switch" title="Nintendo Switch">NS</a></th><th scope="col"><a href="Wii_U" title="Wii U">Wii U</a></th></tr><tr><td><i><a href="Destructoid" title="Destructoid">Destructoid</a></i></td><td></td><td>9/10<sup id="cite_ref-Destruct_76-0" class="reference"><a href="#cite_note-Destruct-76"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i><a href="Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i></td><td></td><td>7.5/10<sup id="cite_ref-EGMreview_77-0" class="reference"><a href="#cite_note-EGMreview-77"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i></td><td>4/5<sup id="cite_ref-eurogSwitch_13-1" class="reference"><a href="#cite_note-eurogSwitch-13"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup></td><td>Essential<sup id="cite_ref-eurog_78-0" class="reference"><a href="#cite_note-eurog-78"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i><a href="Famitsu" title="Famitsu">Famitsu</a></i></td><td></td><td>34/40<sup id="cite_ref-FamReview_79-0" class="reference"><a href="#cite_note-FamReview-79"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i><a href="Game_Informer" title="Game Informer">Game Informer</a></i></td><td></td><td>7.25/10<sup id="cite_ref-GIreview_80-0" class="reference"><a href="#cite_note-GIreview-80"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i><a href="GameSpot" title="GameSpot">GameSpot</a></i></td><td></td><td>8/10<sup id="cite_ref-GSpot_7-6" class="reference"><a href="#cite_note-GSpot-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i><a href="GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i></td><td></td><td><span role="img" style="white-space:nowrap" title="3.5/5 stars"><span typeof="mw:File"><span title="3.5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-GradarReview_81-0" class="reference"><a href="#cite_note-GradarReview-81"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i><a href="IGN" title="IGN">IGN</a></i></td><td>9/10<sup id="cite_ref-ignSwitch_12-1" class="reference"><a href="#cite_note-ignSwitch-12"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup></td><td>8.2/10<sup id="cite_ref-ign_82-0" class="reference"><a href="#cite_note-ign-82"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i><a href="Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i></td><td>10/10<sup id="cite_ref-NLifeReviewSwitch_84-0" class="reference"><a href="#cite_note-NLifeReviewSwitch-84"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup></td><td>9/10<sup id="cite_ref-NLifeReview_83-0" class="reference"><a href="#cite_note-NLifeReview-83"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i>Nintendo World Report</i></td><td></td><td>9.5/10<sup id="cite_ref-NWR_85-0" class="reference"><a href="#cite_note-NWR-85"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i><a href="Polygon_(website)" title="Polygon (website)">Polygon</a></i></td><td></td><td>7/10<sup id="cite_ref-PolyReview_86-0" class="reference"><a href="#cite_note-PolyReview-86"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i>RPGamer</i></td><td></td><td>4.5/5<sup id="cite_ref-RPGreview_87-0" class="reference"><a href="#cite_note-RPGreview-87"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i><a href="VentureBeat" title="VentureBeat">VentureBeat</a></i></td><td></td><td>90/100<sup id="cite_ref-VentureReview_88-0" class="reference"><a href="#cite_note-VentureReview-88"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup></td></tr><tr><td><i><a href="Video_Games_Chronicle" title="Video Games Chronicle">Video Games Chronicle</a></i></td><td>4/5<sup id="cite_ref-VGCReview_89-0" class="reference"><a href="#cite_note-VGCReview-89"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup></td><td></td></tr></tbody></table></div>
<p><i>Xenoblade Chronicles X</i> saw generally positive reviews, earning an aggregated review score of 84/100 at <a href="Metacritic" title="Metacritic">Metacritic</a>.<sup id="cite_ref-MetaWiiU_74-1" class="reference"><a href="#cite_note-MetaWiiU-74"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> Donald Theriault of <i>Nintendo World Report</i> enjoyed the storyline and plot twists, giving special praise to the affinity missions and localization.<sup id="cite_ref-NWR_85-1" class="reference"><a href="#cite_note-NWR-85"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> Matt Miller of <i><a href="Game_Informer" title="Game Informer">Game Informer</a></i> enjoyed the scale and tension of opening missions,<sup id="cite_ref-GIreview_80-1" class="reference"><a href="#cite_note-GIreview-80"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> Thomas Whitehead of <i>Nintendo Life</i> found the narrative both nuanced and deep.<sup id="cite_ref-NLifeReview_83-1" class="reference"><a href="#cite_note-NLifeReview-83"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i><span class="nowrap" style="padding-left:0.1em;">'s</span> Simon Parkin praised the writing and overall pacing,<sup id="cite_ref-eurog_78-1" class="reference"><a href="#cite_note-eurog-78"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> while Alex Fuller of <i>RPGamer</i> noted the worldbuilding done through the side quests and environments.<sup id="cite_ref-RPGreview_87-1" class="reference"><a href="#cite_note-RPGreview-87"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> Japanese gaming magazine <i><a href="Famitsu" title="Famitsu">Famitsu</a></i> noted pacing issues,<sup id="cite_ref-FamReview_79-1" class="reference"><a href="#cite_note-FamReview-79"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> and <i><a href="Destructoid" title="Destructoid">Destructoid</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s Chris Carter described the story as "serviceable, yet sometimes drawn-out".<sup id="cite_ref-Destruct_76-1" class="reference"><a href="#cite_note-Destruct-76"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> Jose Otero of <i><a href="IGN" title="IGN">IGN</a></i> enjoyed the premise and positively compared its structure to an anime, but faulted the presentation and felt the dialogue "fell flat".<sup id="cite_ref-ign_82-1" class="reference"><a href="#cite_note-ign-82"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> <i><a href="GameSpot" title="GameSpot">GameSpot</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s Peter Brown felt the main story was mostly forgettable,<sup id="cite_ref-GSpot_7-7" class="reference"><a href="#cite_note-GSpot-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> an opinion shared by David Roberts of <i><a href="GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i> while praising the side quest stories.<sup id="cite_ref-GradarReview_81-1" class="reference"><a href="#cite_note-GradarReview-81"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> <i><a href="Polygon_(website)" title="Polygon (website)">Polygon</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s Philip Kollar faulted the characters as shallow and lacking engaging personalities to balance the silent protagonist.<sup id="cite_ref-PolyReview_86-1" class="reference"><a href="#cite_note-PolyReview-86"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> Heidi Kemps, writing for <i><a href="VentureBeat" title="VentureBeat">VentureBeat</a></i>, noted that the story became interesting but was impeded by slow initial pacing.<sup id="cite_ref-VentureReview_88-1" class="reference"><a href="#cite_note-VentureReview-88"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> Jeff Landa of <i><a href="Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i> was fairly negative about the story and characters, faulting the lack of a compelling narrative or the <i>Xeno</i> series' previous philosophical elements.<sup id="cite_ref-EGMreview_77-1" class="reference"><a href="#cite_note-EGMreview-77"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup>
</p><p>Parkin praised the varied visuals found across the in-game world,<sup id="cite_ref-eurog_78-2" class="reference"><a href="#cite_note-eurog-78"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> while Fuller lauded the visual design as "excellent throughout".<sup id="cite_ref-RPGreview_87-2" class="reference"><a href="#cite_note-RPGreview-87"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> Otero noted the cinematic cutscenes, but felt most story scenes were boring to watch, and felt the music "just sounds like noise".<sup id="cite_ref-ign_82-2" class="reference"><a href="#cite_note-ign-82"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> While Miller praised the voice acting and felt the graphics were among the console's best, but disliked the soundtrack.<sup id="cite_ref-GIreview_80-2" class="reference"><a href="#cite_note-GIreview-80"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> In direct contrast, Whitehead was mixed on the voice acting but praised the science fiction tone of the music.<sup id="cite_ref-NLifeReview_83-2" class="reference"><a href="#cite_note-NLifeReview-83"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> Theriault lauded its technical performance, and praised the soundtrack despite noting it did not match the original game's variety.<sup id="cite_ref-NWR_85-2" class="reference"><a href="#cite_note-NWR-85"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> Carter echoed the praise of the game's technical performance.<sup id="cite_ref-Destruct_76-2" class="reference"><a href="#cite_note-Destruct-76"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> Brown praised the creature designs while describing the music as "dotted with low-rent tracks that make you reach for the mute button."<sup id="cite_ref-GSpot_7-8" class="reference"><a href="#cite_note-GSpot-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p><p>Brown was overall positive, praising the combat design and the focus on exploration of the large world.<sup id="cite_ref-GSpot_7-9" class="reference"><a href="#cite_note-GSpot-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Carter lauded the expansive world design as fun to explore, and noted the combat system was entertaining and challenging.<sup id="cite_ref-Destruct_76-3" class="reference"><a href="#cite_note-Destruct-76"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> Landa lauded the diversity of the game's enemies and the scope of its world, though he felt its complex design would intimidate players.<sup id="cite_ref-EGMreview_77-2" class="reference"><a href="#cite_note-EGMreview-77"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> Parkin enjoyed the lack of direct explanation in the world's design and the challenges he ran into as a consequence.<sup id="cite_ref-eurog_78-3" class="reference"><a href="#cite_note-eurog-78"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> The <i>Famitsu</i> reviewers mostly enjoyed the world design, though one reviewer felt the world was too large for comfortable exploration.<sup id="cite_ref-FamReview_79-2" class="reference"><a href="#cite_note-FamReview-79"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> Kollar noted difficulty spikes, but otherwise praised the combat system and exploration.<sup id="cite_ref-PolyReview_86-2" class="reference"><a href="#cite_note-PolyReview-86"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> Miller praised the overall gameplay and exploration, but noted its pacing became poor in later areas.<sup id="cite_ref-GIreview_80-3" class="reference"><a href="#cite_note-GIreview-80"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> Otero praised the combat and explorations as the best and most engaging parts, additionally praising the class system and Skells despite the long quest to unlock them.<sup id="cite_ref-ign_82-3" class="reference"><a href="#cite_note-ign-82"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> Roberts disliked elements of the quest design, but gave praise to the depth of systems.<sup id="cite_ref-GradarReview_81-2" class="reference"><a href="#cite_note-GradarReview-81"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> Both Theriault and Whitehead shared praise of the expansive world design, depth of combat systems, and the incorporation of Skells.<sup id="cite_ref-NLifeReview_83-3" class="reference"><a href="#cite_note-NLifeReview-83"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NWR_85-3" class="reference"><a href="#cite_note-NWR-85"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> Fuller generally enjoyed exploration and combat,<sup id="cite_ref-RPGreview_87-3" class="reference"><a href="#cite_note-RPGreview-87"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> and Kemps gave praise to the open exploration and the customization options in the class system.<sup id="cite_ref-VentureReview_88-2" class="reference"><a href="#cite_note-VentureReview-88"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> A recurring complaint from reviewers was a lack of explanation with the combat and other mechanics that were already complex.<sup id="cite_ref-GSpot_7-10" class="reference"><a href="#cite_note-GSpot-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FamReview_79-3" class="reference"><a href="#cite_note-FamReview-79"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GIreview_80-4" class="reference"><a href="#cite_note-GIreview-80"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GradarReview_81-3" class="reference"><a href="#cite_note-GradarReview-81"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-RPGreview_87-4" class="reference"><a href="#cite_note-RPGreview-87"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VentureReview_88-3" class="reference"><a href="#cite_note-VentureReview-88"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup>
</p><p>The <i>Definitive Edition</i> release also met with generally positive reviews, earning an aggregated review score of 86/100 at Metacritic.<sup id="cite_ref-MetaNS_75-1" class="reference"><a href="#cite_note-MetaNS-75"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> PJ O'Reilly of <i>Nintendo Life</i>−giving the game a perfect score−lauded the changes as improving and enhancing already-great gameplay and world design, and recommended it to both new and returning players.<sup id="cite_ref-NLifeReviewSwitch_84-1" class="reference"><a href="#cite_note-NLifeReviewSwitch-84"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> In an online <i>Famitsu</i> review, writer Nishikawa praised the gameplay additions and graphical upgrades, saying it was a perfect starting point for the <i>Xenoblade</i> series, but found the story dull.<sup id="cite_ref-FamReviewSwitch_90-0" class="reference"><a href="#cite_note-FamReviewSwitch-90"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> <i>IGN</i><span class="nowrap" style="padding-left:0.1em;">'s</span> George Yang felt that the <i>Definitive Edition</i> enhancements increased the overall quality of the game, cutting down on the original release's tedious elements.<sup id="cite_ref-ignSwitch_12-2" class="reference"><a href="#cite_note-ignSwitch-12"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Catherine Castle of <i>Eurogamer</i> described the game as a solid experience on its own, with the gameplay and technical enhancements improving it further for new players despite the weakness of its story.<sup id="cite_ref-eurogSwitch_13-2" class="reference"><a href="#cite_note-eurogSwitch-13"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> Chris Schillon, writing for <i>Video Game Chronicle</i>, was unimpressed by most of the graphical and story additions, but felt the gameplay was solid and enjoyable enough to recommend it to new players.<sup id="cite_ref-VGCReview_89-1" class="reference"><a href="#cite_note-VGCReview-89"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> Opinions on the new story content were mixed; O'Reilly and Yang were generally positive about it,<sup id="cite_ref-ignSwitch_12-3" class="reference"><a href="#cite_note-ignSwitch-12"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NLifeReviewSwitch_84-2" class="reference"><a href="#cite_note-NLifeReviewSwitch-84"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> while Nishikawa, Castle and Schillon felt it overlengthened the game or did not add anything new.<sup id="cite_ref-eurogSwitch_13-3" class="reference"><a href="#cite_note-eurogSwitch-13"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VGCReview_89-2" class="reference"><a href="#cite_note-VGCReview-89"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FamReviewSwitch_90-1" class="reference"><a href="#cite_note-FamReviewSwitch-90"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Sales_and_accolades">Sales and accolades</h3></div>
<p>The game was the third best-selling game during its release week in Japan, selling around 85,000 copies.<sup id="cite_ref-XenoXSalesJP1_91-0" class="reference"><a href="#cite_note-XenoXSalesJP1-91"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> During its second week and third week, it sold over 11,000 and 2,000 copies respectively.<sup id="cite_ref-XenoXSalesJP2_92-0" class="reference"><a href="#cite_note-XenoXSalesJP2-92"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoXSalesJP3_93-0" class="reference"><a href="#cite_note-XenoXSalesJP3-93"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> By the end of the year, the game had sold over 114,600 units in Japan.<sup id="cite_ref-XenoTotalJP_94-0" class="reference"><a href="#cite_note-XenoTotalJP-94"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> Upon its release in the United Kingdom, the game managed to secure 28th place in the charts. Despite its modest position, the game's launch sales was 73% higher than its predecessor had been in the same region.<sup id="cite_ref-XenoXWWsales1_95-0" class="reference"><a href="#cite_note-XenoXWWsales1-95"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> In the United States, the game sold over 200,000 physical copies during the month of December, nearly doubling the game's then-lifetime sales in Japan.<sup id="cite_ref-XenoXWWsales2_96-0" class="reference"><a href="#cite_note-XenoXWWsales2-96"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup>
</p><p>At the 2015 <a href="NAVGTR_Awards" class="mw-redirect" title="NAVGTR Awards">NAVGTR Awards</a>, it received nominations in the "Game, Franchise Role-Playing" "Performance in a Comedy, Supporting" categories, the latter for <a href="Chris_Cason" title="Chris Cason">Chris Cason</a>'s performance as Tatsu.<sup id="cite_ref-NAVGTR_97-0" class="reference"><a href="#cite_note-NAVGTR-97"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> The game was also nominated for Best RPG at <a href="The_Game_Awards_2016" title="The Game Awards 2016">The Game Awards 2016</a>.<sup id="cite_ref-TGAnoms_98-0" class="reference"><a href="#cite_note-TGAnoms-98"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup> Several journalists for websites including <i>IGN</i>, <i>Polygon</i>, <i>Eurogamer</i>, <i>RPGFan</i>, <i><a href="Digital_Trends" title="Digital Trends">Digital Trends</a></i> and <i><a href="Video_Games_Chronicle" title="Video Games Chronicle">Video Games Chronicle</a></i>, ranked the game as both one of the better and rarer titles for the Wii U console.<sup id="cite_ref-IGNwiiu_99-0" class="reference"><a href="#cite_note-IGNwiiu-99"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EuroWiiu_100-0" class="reference"><a href="#cite_note-EuroWiiu-100"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VGCwiiu_101-0" class="reference"><a href="#cite_note-VGCwiiu-101"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-RPGFwiiu_102-0" class="reference"><a href="#cite_note-RPGFwiiu-102"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-DTwiiu_103-0" class="reference"><a href="#cite_note-DTwiiu-103"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PolyWiiuBest_104-0" class="reference"><a href="#cite_note-PolyWiiuBest-104"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Legacy">Legacy</h2></div>
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</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Xenoblade_Chronicles_2" title="Xenoblade Chronicles 2">Xenoblade Chronicles 2</a></div>
<p>The foundation work for <i>Xenoblade Chronicles X</i> provided a base architecture upon which the staff were able to build for the next <i>Xeno</i> game for the Switch, resulting in a far shorter development time than previous <i>Xenoblade</i> titles.<sup id="cite_ref-Xeno2times_26-1" class="reference"><a href="#cite_note-Xeno2times-26"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> The next game, titled <i><a href="Xenoblade_Chronicles_2" title="Xenoblade Chronicles 2">Xenoblade Chronicles 2</a></i> and released worldwide on December 1, 2017, acts as a thematic sequel to <i>Xenoblade Chronicles</i>, shifting back to a story-driven approach after the focus on gameplay for <i>Xenoblade Chronicles X</i>.<sup id="cite_ref-Xeno2times_26-2" class="reference"><a href="#cite_note-Xeno2times-26"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Xeno2ign_105-0" class="reference"><a href="#cite_note-Xeno2ign-105"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> Elma was released as a recruitable "Blade" for the expansion pass of <i>Xenoblade Chronicles 2</i>.<sup id="cite_ref-ElmaXeno2_106-0" class="reference"><a href="#cite_note-ElmaXeno2-106"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> Both Kojima and Takahashi have voiced their wish and willingness to develop a sequel to <i>Xenoblade Chronicles X</i>.<sup id="cite_ref-XenoXsequel_107-0" class="reference"><a href="#cite_note-XenoXsequel-107"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XenoXsequel2_108-0" class="reference"><a href="#cite_note-XenoXsequel2-108"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2></div>
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<div class="mw-references-wrap"><ol class="references">
<li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text">Supported by <a href="Nintendo_Software_Planning_%26_Development" title="Nintendo Software Planning & Development">Nintendo Software Planning & Development</a>.</span>
</li>
<li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text">Known in Japan as <i><b>Xenoblade X</b></i><span style="font-weight: normal"> (<a href="Japanese_language" title="Japanese language">Japanese</a>: <span lang="ja">ゼノブレイドクロス</span>, <a href="Hepburn_romanization" title="Hepburn romanization">Hepburn</a>: <span title="Hepburn transliteration"><i lang="ja-Latn">Zenobureido Kurosu</i></span>; stylized as <i>XenobladeX</i>, pronounced "Xenoblade Cross")</span></span>
</li>
<li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text">Called Dolls<span style="font-weight: normal"> (<span title="Japanese-language text"><span lang="ja">ドールス</span></span>, <span title="Hepburn transliteration"><i lang="ja-Latn">Dōrusu</i></span>)</span> in the Japanese version.<sup id="cite_ref-XenoSkells_8-0" class="reference"><a href="#cite_note-XenoSkells-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup></span>
</li>
<li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text">Implied to be the same artifact present in the <i>Xenoblade Chronicles</i> games.</span>
</li>
</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
<div class="reflist reflist-columns references-column-width" style="column-width: 30em;">
<ol class="references">
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<li id="cite_note-XenoMira-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-XenoMira_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-XenoMira_6-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-XenoMira_6-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://xenobladechroniclesx.nintendo.com/planet-mira/">"Planet Mira - Xenoblade Chronicles X"</a>. Xenoblade Chronicles X website. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160206231614/http://xenobladechroniclesx.nintendo.com/planet-mira/">Archived</a> from the original on February 6, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">July 11,</span> 2017</span>.</cite></span>
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<li id="cite_note-ignSwitch-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-ignSwitch_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ignSwitch_12-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ignSwitch_12-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-ignSwitch_12-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFYang,_George2025" class="citation web cs1">Yang, George (March 18, 2025). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/xenoblade-chronicles-x-definitive-edition-review">"Xenoblade Chronicles X: Definitive Edition Review"</a>. <i><a href="IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20250318134537/https://www.ign.com/articles/xenoblade-chronicles-x-definitive-edition-review">Archived</a> from the original on March 18, 2025<span class="reference-accessdate">. Retrieved <span class="nowrap">March 23,</span> 2025</span>.</cite></span>
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<li id="cite_note-GIinterview-15"><span class="mw-cite-backlink">^ <a href="#cite_ref-GIinterview_15-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GIinterview_15-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GIinterview_15-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GIinterview_15-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GIinterview_15-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GIinterview_15-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFHanson2015" class="citation magazine cs1">Hanson, Ben (June 24, 2015). <a rel="nofollow" class="external text" href="https://www.gameinformer.com/b/features/archive/2015/06/24/xenoblade-39-s-director-talks-witcher-3-los-angeles-and-his-favorite-rpgs.aspx">"Xenoblade's Director Talks Witcher 3, Zelda Wii U, And His Favorite RPGs"</a>. <i><a href="Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150627045738/http://www.gameinformer.com/b/features/archive/2015/06/24/xenoblade-39-s-director-talks-witcher-3-los-angeles-and-his-favorite-rpgs.aspx">Archived</a> from the original on June 27, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">July 11,</span> 2017</span>.</cite></span>
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<li id="cite_note-GSinterview1-16"><span class="mw-cite-backlink">^ <a href="#cite_ref-GSinterview1_16-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GSinterview1_16-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GSinterview1_16-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GSinterview1_16-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GSinterview1_16-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GSinterview1_16-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-GSinterview1_16-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-GSinterview1_16-7"><sup><i><b>h</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFCorriae2015" class="citation web cs1">Corriae, Alexa Ray (November 24, 2015). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/designing-xenoblade-chronicles-x/1100-6432549/">"Designing Xenoblade Chronicles X"</a>. <i><a href="GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160123182305/http://www.gamespot.com/articles/designing-xenoblade-chronicles-x/1100-6432549/">Archived</a> from the original on January 23, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">July 11,</span> 2017</span>.</cite></span>
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<li id="cite_note-XenoCharacter2-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-XenoCharacter2_17-0">^</a></b></span> <span class="reference-text"><cite class="citation web cs1 cs1-prop-script cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://xenobladex.jp/character/chara01.html"><bdi lang="ja">ゼノブレイドクロス - エルマ</bdi></a> (in Japanese). Xenoblade X Website. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150120224846/http://xenobladex.jp/character/chara01.html">Archived</a> from the original on January 20, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">July 11,</span> 2017</span>.</cite></span>
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<li id="cite_note-XenXSil-29"><span class="mw-cite-backlink">^ <a href="#cite_ref-XenXSil_29-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-XenXSil_29-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-XenXSil_29-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-XenXSil_29-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFSato2015" class="citation web cs1">Sato (January 28, 2015). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2015/01/28/xenoblade-chronicles-x-info-battles-exploration/">"Xenoblade Chronicles X Info On Battles, Exploration, And More"</a>. Siliconera. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150130003531/http://www.siliconera.com/2015/01/28/xenoblade-chronicles-x-info-battles-exploration/">Archived</a> from the original on January 30, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">July 11,</span> 2017</span>.</cite></span>
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<li id="cite_note-VentureInterview-30"><span class="mw-cite-backlink">^ <a href="#cite_ref-VentureInterview_30-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-VentureInterview_30-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-VentureInterview_30-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFMinotti2015" class="citation news cs1">Minotti, Mike (June 22, 2015). <a rel="nofollow" class="external text" href="https://venturebeat.com/2015/06/22/xenoblade-chronicles-xs-director-on-building-an-rpg-for-multiple-audiences/view-all/">"Xenoblade Chronicles X's director on building an RPG for multiple audiences"</a>. <i><a href="VentureBeat" title="VentureBeat">VentureBeat</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150913201423/http://venturebeat.com/2015/06/22/xenoblade-chronicles-xs-director-on-building-an-rpg-for-multiple-audiences/view-all/">Archived</a> from the original on September 13, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">July 11,</span> 2017</span>.</cite></span>
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</ol></div>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="http://xenobladechroniclesx.nintendo.com/">Official website</a></span></span></li></ul>
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</style><div id="Xeno235" style="font-size:114%;margin:0 4em"><i><a href="Xeno_(series)" title="Xeno (series)">Xeno</a></i></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Xenogears</i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Game</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Xenogears" title="Xenogears">Xenogears</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Characters_of_Xenogears" title="Characters of Xenogears">Characters</a></li>
<li><a href="Xenogears_Original_Soundtrack" title="Xenogears Original Soundtrack">Music</a>
<ul><li><i><a href="Creid" title="Creid">Creid</a></i></li>
<li><i><a href="Myth%3A_The_Xenogears_Orchestral_Album" title="Myth: The Xenogears Orchestral Album">Myth</a></i></li></ul></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Xenosaga" title="Xenosaga">Xenosaga</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Xenosaga_Episode_I" title="Xenosaga Episode I">Xenosaga Episode I</a></i></li>
<li><i><a href="Xenosaga_Episode_II" title="Xenosaga Episode II">Xenosaga Episode II</a></i></li>
<li><i><a href="Xenosaga%3A_Pied_Piper" title="Xenosaga: Pied Piper">Xenosaga: Pied Piper</a></i></li>
<li><i><a href="Xenosaga_I_%26_II" title="Xenosaga I & II">Xenosaga I & II</a></i></li>
<li><i><a href="Xenosaga_Episode_III" title="Xenosaga Episode III">Xenosaga Episode III</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="List_of_Xenosaga_media" title="List of Xenosaga media">Related</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_Xenosaga_characters" class="mw-redirect" title="List of Xenosaga characters">Characters</a>
<ul><li><a href="KOS-MOS" title="KOS-MOS">KOS-MOS</a></li>
<li><a href="Shion_Uzuki" title="Shion Uzuki">Shion Uzuki</a></li></ul></li>
<li><a href="Music_of_Xenosaga" title="Music of Xenosaga">Music</a></li>
<li><i><a href="Xenosaga%3A_The_Animation" title="Xenosaga: The Animation">Xenosaga: The Animation</a></i></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Xenoblade_Chronicles" title="Xenoblade Chronicles">Xenoblade Chronicles</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Xenoblade_Chronicles_(video_game)" title="Xenoblade Chronicles (video game)">Xenoblade Chronicles</a></i></li>
<li><i></i></li>
<li><i><a href="Xenoblade_Chronicles_2" title="Xenoblade Chronicles 2">Xenoblade Chronicles 2</a></i>
<ul><li><i><a href="Xenoblade_Chronicles_2%3A_Torna_%E2%80%93_The_Golden_Country" title="Xenoblade Chronicles 2: Torna – The Golden Country">Torna – The Golden Country</a></i></li></ul></li>
<li><i><a href="Xenoblade_Chronicles_3" title="Xenoblade Chronicles 3">Xenoblade Chronicles 3</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Shulk" title="Shulk">Shulk</a></li>
<li><a href="Lin_Lee" title="Lin Lee">Lin Lee</a></li>
<li><a href="Operation_Rainfall" title="Operation Rainfall">Operation Rainfall</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Crossover games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Namco_%C3%97_Capcom" title="Namco × Capcom">Namco × Capcom</a></i></li>
<li><i><a href="Super_Robot_Wars_OG_Saga%3A_Endless_Frontier" title="Super Robot Wars OG Saga: Endless Frontier">Super Robot Wars OG Saga: Endless Frontier</a></i>
<ul><li><i><a href="Super_Robot_Wars_OG_Saga%3A_Endless_Frontier_Exceed" title="Super Robot Wars OG Saga: Endless Frontier Exceed">Exceed</a></i></li></ul></li>
<li><i><a href="Project_X_Zone" title="Project X Zone">Project X Zone</a></i>
<ul><li><i><a href="Project_X_Zone_2" title="Project X Zone 2">2</a></i></li></ul></li>
<li><i><a href="Super_Smash_Bros." title="Super Smash Bros.">Super Smash Bros.</a></i>
<ul><li><a href="Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U" title="Super Smash Bros. for Nintendo 3DS and Wii U"><i>for Nintendo 3DS</i> and <i>Wii U</i></a></li>
<li><i><a href="Super_Smash_Bros._Ultimate" title="Super Smash Bros. Ultimate">Ultimate</a></i></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Monolith_Soft" title="Monolith Soft">Monolith Soft</a></li>
<li><a href="Square_(video_game_company)" title="Square (video game company)">Square</a></li>
<li><a href="Namco" title="Namco">Namco</a></li>
<li><a href="Nintendo" title="Nintendo">Nintendo</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Tetsuya_Takahashi" title="Tetsuya Takahashi">Tetsuya Takahashi</a></li>
<li><a href="Soraya_Saga" title="Soraya Saga">Soraya Saga</a></li>
<li><a href="Kunihiko_Tanaka" title="Kunihiko Tanaka">Kunihiko Tanaka</a></li>
<li><a href="Yasuyuki_Honne" title="Yasuyuki Honne">Yasuyuki Honne</a></li>
<li><a href="Yasunori_Mitsuda" title="Yasunori Mitsuda">Yasunori Mitsuda</a></li></ul>
</div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div>
<ul><li><span class="noviewer" typeof="mw:File"><span title="Category"></span></span> <b>Category</b></li></ul>
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<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Monolith_Soft87" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Monolith_Soft87" style="font-size:114%;margin:0 4em"><a href="Monolith_Soft" title="Monolith Soft">Monolith Soft</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Xeno_(series)" title="Xeno (series)">Xeno</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Xenosaga" title="Xenosaga">Xenosaga</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Xenosaga_Episode_I" title="Xenosaga Episode I">Xenosaga Episode I</a></i></li>
<li><i><a href="Xenosaga_Episode_II" title="Xenosaga Episode II">Xenosaga Episode II</a></i>
<ul><li><i><a href="Xenosaga_I_%26_II" title="Xenosaga I & II">I & II</a></i></li>
<li><i><a href="Xenosaga%3A_Pied_Piper" title="Xenosaga: Pied Piper">Pied Piper</a></i></li></ul></li>
<li><i><a href="Xenosaga_Episode_III" title="Xenosaga Episode III">Xenosaga Episode III</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Xenoblade_Chronicles" title="Xenoblade Chronicles">Xenoblade Chronicles</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Xenoblade_Chronicles_(video_game)" title="Xenoblade Chronicles (video game)">Xenoblade Chronicles</a></i></li>
<li><i></i></li>
<li><i><a href="Xenoblade_Chronicles_2" title="Xenoblade Chronicles 2">Xenoblade Chronicles 2</a></i>
<ul><li><i><a href="Xenoblade_Chronicles_2%3A_Torna_%E2%80%93_The_Golden_Country" title="Xenoblade Chronicles 2: Torna – The Golden Country">Torna – The Golden Country</a></i></li></ul></li>
<li><i><a href="Xenoblade_Chronicles_3" title="Xenoblade Chronicles 3">Xenoblade Chronicles 3</a></i></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Baten Kaitos</i></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Baten_Kaitos%3A_Eternal_Wings_and_the_Lost_Ocean" title="Baten Kaitos: Eternal Wings and the Lost Ocean">Baten Kaitos: Eternal Wings and the Lost Ocean</a></i></li>
<li><i><a href="Baten_Kaitos_Origins" title="Baten Kaitos Origins">Baten Kaitos Origins</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Crossovers</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Namco_%C3%97_Capcom" title="Namco × Capcom">Namco × Capcom</a></i></li>
<li><i><a href="Super_Robot_Wars_OG_Saga%3A_Endless_Frontier" title="Super Robot Wars OG Saga: Endless Frontier">Super Robot Wars OG Saga: Endless Frontier</a></i>
<ul><li><i><a href="Super_Robot_Wars_OG_Saga%3A_Endless_Frontier_Exceed" title="Super Robot Wars OG Saga: Endless Frontier Exceed">Endless Frontier Exceed</a></i></li></ul></li>
<li><i><a href="Project_X_Zone" title="Project X Zone">Project X Zone</a></i>
<ul><li><i><a href="Project_X_Zone_2" title="Project X Zone 2">Project X Zone 2</a></i></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Soma_Bringer" title="Soma Bringer">Soma Bringer</a></i></li>
<li><i><a href="Disaster%3A_Day_of_Crisis" title="Disaster: Day of Crisis">Disaster: Day of Crisis</a></i></li>
<li><i><a href="Dragon_Ball_Z%3A_Attack_of_the_Saiyans" title="Dragon Ball Z: Attack of the Saiyans">Dragon Ball Z: Attack of the Saiyans</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Xenogears" title="Xenogears">Xenogears</a></i></li>
<li><i><a href="Chrono_Cross" title="Chrono Cross">Chrono Cross</a></i></li></ul>
</div></td></tr></tbody></table></div>
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<div class="navbox-styles"></div><div role="navigation" class="navbox authority-control" aria-labelledby="Authority_control_databases_frameless&#124;text-top&#124;10px&#124;alt=Edit_this_at_Wikidata&#124;link=https&#58;//www.wikidata.org/wiki/Q15614860#identifiers&#124;class=noprint&#124;Edit_this_at_Wikidata730" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Authority_control_databases_frameless&#124;text-top&#124;10px&#124;alt=Edit_this_at_Wikidata&#124;link=https&#58;//www.wikidata.org/wiki/Q15614860#identifiers&#124;class=noprint&#124;Edit_this_at_Wikidata730" style="font-size:114%;margin:0 4em">Authority control databases </div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">International</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://viaf.org/viaf/711148122887795200003">VIAF</a></span></li></ul></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">National</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://catalogue.bnf.fr/ark:/12148/cb170892475">France</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://data.bnf.fr/ark:/12148/cb170892475">BnF data</a></span></li></ul></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://musicbrainz.org/work/7dd4f9a0-bda5-4783-b357-d146c71a4dde">MusicBrainz work</a></span></li></ul></div></td></tr></tbody></table></div></div><!--htdig_noindex--><div><div class="zim-footer">
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